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- ground none
- stars 200
- lookout 0 700 -50
-
- #include "asteroid.def.v"
- #define Asteroid(x,y,z) vehicle ASTEROID { \
- instance asteroid \
- offset x y z \
- }
- Asteroid(500,-500,0)
- Asteroid(550,-520,20)
- Asteroid(520,-580,50)
- Asteroid(520,-600,0)
- Asteroid(590,-540,-30)
- Asteroid(570,-630,10)
- Asteroid(420,-420,0)
- Asteroid(660,-500,50)
- Asteroid(490,-760,0)
- Asteroid(670,-400,70)
- Asteroid(400,-630,90)
- Asteroid(420,-520,-40)
-
- vehicle ASTEROID { /* moving asteroid */
- instance asteroid
- offset 100 -500 0
- velocity 20
- }
- vehicle ASTEROID { /* huge asteroid */
- instance asteroid
- offset -30 1100 0
- hp 200
- spin -10 -8 -3
- scale 6 6 6
- }
-
- #include "field.v"
-
- #include "cosmosphere.def.v"
- vehicle cosmosphere {
- instance cosmosphere
- offset 0 -600 0
- }
-
- #include "stingship.def.v"
- vehicle stingship {
- instance stingship
- offset 50 50 0
- weapon tracer
- }
- vehicle stingship {
- instance stingship
- weapon torpedo
- offset -900 900 0
- }
- vehicle stingship {
- instance stingship
- offset -500 -400 0
- }
-
-